Game servers with single-digit ping.
High-clock CPUs, NVMe and a directly-peered backbone put your match servers milliseconds from players. Host FPS, MMO, sandbox and voice across 40 European and US PoPs with unmetered bandwidth and DDoS protection.
Engineered for low ms.
Latency is the whole game. We give you fast clocks, short paths and protection so matches stay smooth under load.
High single-thread clock
Ryzen and high-frequency Xeon cores with high boost clocks — exactly what tick-rate-bound game loops want.
Short, peered paths
Direct peering with 3,600+ networks and AI routing keep players a handful of milliseconds from the server.
DDoS protection
Layer 3–7 filtering keeps your servers and players online when a match attracts the wrong attention.
Instant, unmetered scale
Spin up VPS instantly for voice and relays; add unmetered bare metal for big weekend player counts.
Built for the competitive edge.
Every layer — network, silicon, protection and people — is tuned so your community plays on a fast, stable server.
Our own AS 25198 backbone
Every match rides paths we control, peered with 3,600+ networks behind 50 Tbps+ of edge. Shorter hops mean fewer milliseconds between your players and the server.
Clocks tuned for tick rate
Ryzen and high-frequency Xeon cores boost hard where game loops need it most. High single-thread performance holds a high tick rate even when the lobby fills up.
Layer 3–7 DDoS filtering
Attacks are scrubbed at the network edge before they reach your box. Your servers and your players stay online when a match draws the wrong attention.
Instant VPS, unmetered metal
Spin up cloud instances in minutes for voice and relays, then add unmetered bare metal for weekend player counts. Scale up and back without a bandwidth bill.
40+ PoPs near every community
Locations across Europe and the US put a node within a short hop of your players. Pick the closest region so everyone connects at the lowest ping.
24/7 NOC run by engineers
The people who built the network answer the desk, day and night. Real operators tune routing and DDoS policy around your titles — hosting since 2010.
Bring any title.
Full root means any dedicated server build, mod stack or panel — these are just the ones we see most.
From spin-up to first match.
Pick the closest PoP
Choose from 40 locations across Europe and the US so your community connects at the lowest possible ping.
Deploy your game image
Full root and IPMI — install your dedicated server build, mod stack, Pterodactyl panel or container images.
Invite your players
Hand out the address and go. Unmetered bandwidth and DDoS filtering keep the lobby full and stable.
Sized to your community.
From a squad server to a multi-region league — start where you are and scale on the same network.
Squad & clan
A single VPS or an entry dedicated box handles a friendly server or a competitive ladder — instant deploy, low overhead, room to grow.
Busy community
High-clock bare metal with NVMe carries a packed weekend lobby at a high tick rate, and unmetered uplink keeps everyone connected.
League or network
Deploy a cluster node in each PoP and route players to the nearest. 44-core boxes run many instances with headroom to spare.
Match hardware to your title.
A rough starting point — tell us your title and peak players and we will tune it.
| Game type | Typical slots | What matters | Start on |
|---|---|---|---|
Competitive FPS CS2, TF2, Squad | 16 – 64 | High clock, tick rate single-thread bound | High-clock bare metal |
Survival / sandbox Rust, ARK, Valheim, Palworld | 40 – 200 | RAM + clock entity-heavy | High-clock bare metal |
Voxel / Minecraft Java & Bedrock, modded | 20 – 150 | Clock + NVMe chunk gen & I/O | Bare metal or VPS |
Voice / relay TeamSpeak, Mumble | Any | Low latency light CPU | Cloud VPS |
Multi-region cluster one node per PoP | Thousands | Cores + backbone 44-core boxes | Cluster node |
Pick your match server.
Voice & relay
- Instant deploy, low overhead
- Perfect for TeamSpeak / relays
- 1–10 Gbps unmetered uplink
High-clock match server
- Ryzen / Xeon with high boost clocks
- High tick-rate headroom, NVMe storage
- DDoS policy + online within the hour
Cluster node
- 44-core Xeon · 256 GB
- Many instances per box
- Deploy a node per region
Standard on every build.
High-clock CPU + NVMe
Ryzen and high-frequency Xeon cores paired with NVMe storage — fast clocks for tick rate, fast disks for map loads.
Layer 3–7 DDoS policy
Network-level filtering tuned to your titles, included on every server — no add-on, no surprise when an attack lands.
IPMI out-of-band access
Reach the console, reboot or reinstall any time — full root and hands-on control without waiting on a ticket.
Unmetered uplink, clean routing
1–200 Gbps guaranteed unmetered on a directly-peered backbone — no overage bills, no throttling on a busy night.
Game hosting questions.
How low is the ping really?
Players inside a region typically see low in-region latency. Direct peering and AI routing keep the path short and stable across the EU and US.
Which games and panels are supported?
Any — you have full root. Run dedicated server builds for FPS, MMO and sandbox titles, plus panels like Pterodactyl or your own containers.
Is DDoS protection included?
Network-level Layer 3–7 filtering protects your servers. Tell us your titles and we will tune the policy to your traffic.
Can I run a high tick rate?
Yes. High-clock CPUs give plenty of headroom for high tick rates on competitive shooters.
Should I use VPS or dedicated?
VPS is ideal for voice, relays and small communities; dedicated bare metal gives the clocks and headroom for busy or competitive servers.
How quickly can I deploy?
Cloud servers are instant; preracked dedicated game servers are online within the hour, ready before the next event.
Do you support mod stacks and custom panels?
Yes — you have full root. Run any mod stack, the Pterodactyl panel or your own container images, and reinstall over IPMI whenever you like.
Can I run multiple regions?
Deploy a cluster node in each PoP and route players to the nearest. Tell us your regions and we will place nodes across the 40+ locations.
Hosting a community? Let's cut the ping.
Tell us your titles, regions and peak player counts — we will recommend the right clocks, locations and DDoS policy, with a price match on comparable quotes.