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Thème Network

Articles Network.

Tous les articles Network du blog ZetServers — 17 articles.

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Network
Articles
17

WireGuard VPS: set up your own VPN server in fifteen minutes

One UDP port, a dozen lines of configuration and an encryption protocol built into the Linux kernel. From a fresh Ubuntu or Debian server to a working tunnel on a laptop and a phone, including the IPv6 leak most guides miss, split tunnelling, MTU fixes and keeping the server locked down.

·Guides

LACP bonding on Linux: why two 10 Gbps links are not one 20 Gbps pipe

A bond of two 10 Gbps links carries 20 Gbps in total, but no single connection runs faster than one link. Why LACP hashes each flow to one member, the default setting that sends all of a server's traffic down one port, a working netplan config, and how to test the aggregate properly.

·Network

Build your own CDN: edge caches, one origin, honest numbers

A handful of caching edges in front of one origin covers most of what a commercial CDN does for a European audience, at a fraction of the per-terabyte price. The architecture, the nginx configuration that does most of the work, how users reach the nearest edge, and where the do-it-yourself version loses.

·Network

Saturating a 100 Gbps port: what has to be true first

The port is the easy part — it is lit in an afternoon. Then the machine behind it has to produce 12.5 gigabytes every second, and each layer between the disk and the wire gets a chance to be the reason it does not. The arithmetic, in the order it fails.

·Network

RTMP vs SRT: picking a contribution protocol for live video

Both protocols get video from an encoder into your origin; neither is what viewers receive. Judged on that one job, they differ sharply under packet loss — and the SRT latency setting decides whether it helps at all. A comparison, with the pipeline around it.

·Guides

Choosing a server location: latency, law and interconnection

Kernel settings are changeable; the distance between your server and your users is physics. Work out the latency floor from the map, understand why interconnection decides how close you get to it, and test from where the users actually are before committing.

·Network
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